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-rw-r--r--Main.gd24
1 files changed, 12 insertions, 12 deletions
diff --git a/Main.gd b/Main.gd
index d123d3d..a6c3201 100644
--- a/Main.gd
+++ b/Main.gd
@@ -223,15 +223,15 @@ enum {
move_1_up_pawn,
attack_1_nw,
attack_1_ne,
- en_passent_nw,
- en_passent_ne,
+ en_passant_nw,
+ en_passant_ne,
move_2_down_pawn,
move_1_down_pawn,
attack_1_sw,
attack_1_se,
- en_passent_sw,
- en_passent_se,
+ en_passant_sw,
+ en_passant_se,
move_1_up,
move_1_down,
@@ -262,14 +262,14 @@ func get_move_pattern(piece, coords):
"pawn":
if piece.get_team() == team1:
if coords[1] == 6:
- return [attack_1_nw, move_2_up_pawn, attack_1_ne, en_passent_ne, en_passent_nw]
+ return [attack_1_nw, move_2_up_pawn, attack_1_ne, en_passant_ne, en_passant_nw]
else:
- return [attack_1_nw, move_1_up_pawn, attack_1_ne, en_passent_ne, en_passent_nw]
+ return [attack_1_nw, move_1_up_pawn, attack_1_ne, en_passant_ne, en_passant_nw]
else:
if coords[1] == 1:
- return [attack_1_sw, move_2_down_pawn, attack_1_se, en_passent_se, en_passent_sw]
+ return [attack_1_sw, move_2_down_pawn, attack_1_se, en_passant_se, en_passant_sw]
else:
- return [attack_1_sw, move_1_down_pawn, attack_1_se, en_passent_se, en_passent_sw]
+ return [attack_1_sw, move_1_down_pawn, attack_1_se, en_passant_se, en_passant_sw]
"rook":
return [move_up_inf, move_left_inf, move_right_inf, move_down_inf]
"knight":
@@ -307,11 +307,11 @@ func can_chess_move(pattern, coords, create_tiles=true):
can_move.append_array(make_tiles(coords, [-1,1], 1, false, curr_team, {"must_attack": true}, create_tiles))
attack_1_se:
can_move.append_array(make_tiles(coords, [1,1], 1, false, curr_team, {"must_attack": true}, create_tiles))
- en_passent_sw:
+ en_passant_sw:
var pawn_maybe = board[coords[0]-1][coords[1]]
if pawn_maybe and pawn_maybe.get_piece() == "pawn" and pawn_maybe == en_passant_pawn and pawn_maybe.get_team() != curr_team:
can_move.append_array(make_tiles(coords, [-1,1], 1, true, curr_team, {"en_passant_pawn": pawn_maybe}, create_tiles))
- en_passent_se:
+ en_passant_se:
if ! coords[0] + 1 > BOARD_WIDTH:
var pawn_maybe = board[coords[0]+1][coords[1]]
if pawn_maybe and pawn_maybe.get_piece() == "pawn" and pawn_maybe == en_passant_pawn and pawn_maybe.get_team() != curr_team:
@@ -335,11 +335,11 @@ func can_chess_move(pattern, coords, create_tiles=true):
can_move.append_array(make_tiles(coords, [-1,-1], 1, false, curr_team, {"must_attack": true}, create_tiles))
attack_1_ne:
can_move.append_array(make_tiles(coords, [1,-1], 1, false, curr_team, {"must_attack": true}, create_tiles))
- en_passent_nw:
+ en_passant_nw:
var pawn_maybe = board[coords[0]-1][coords[1]]
if pawn_maybe and pawn_maybe.get_piece() == "pawn" and pawn_maybe == en_passant_pawn and pawn_maybe.get_team() != curr_team:
can_move.append_array(make_tiles(coords, [-1,-1], 1, true, curr_team, {"en_passant_pawn": pawn_maybe}, create_tiles))
- en_passent_ne:
+ en_passant_ne:
if ! coords[0] + 1 > BOARD_WIDTH:
var pawn_maybe = board[coords[0]+1][coords[1]]
if pawn_maybe and pawn_maybe.get_piece() == "pawn" and pawn_maybe == en_passant_pawn and pawn_maybe.get_team() != curr_team: