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-rw-r--r--project.godot51
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "",
+"class": "GitAPI",
+"language": "NativeScript",
+"path": "res://addons/godot-git-plugin/git_api.gdns"
+} ]
+_global_script_class_icons={
+"GitAPI": ""
+}
+
+[application]
+
+config/name="chessgame"
+run/main_scene="res://Main.tscn"
+config/icon="res://icon.png"
+
+[display]
+
+window/size/height=1024
+window/stretch/mode="2d"
+window/stretch/aspect="expand"
+
+[gdnative]
+
+singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
+
+[input]
+
+mouse1={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+
+[physics]
+
+common/enable_pause_aware_picking=true
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"