extends Node2D signal move_clicked const blue = Color(0.30, 0.71, 0.96, 0.54) const red = Color(1.00, 0.00, 0.00, 0.54) export var en_passant_tile = false export var en_passant_kill_tile = false export var castling_rook = "" func _on_Area2D_input_event(_viewport, event, _shape_idx): if event.is_action_pressed("mouse1"): emit_signal("move_clicked") func set_color(color): if color == "blue": color = blue elif color == "red": color = red