; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ { "base": "", "class": "GitAPI", "language": "NativeScript", "path": "res://addons/godot-git-plugin/git_api.gdns" } ] _global_script_class_icons={ "GitAPI": "" } [application] config/name="chessgame" run/main_scene="res://Main.tscn" config/icon="res://icon.png" [display] window/size/height=1024 window/stretch/mode="2d" window/stretch/aspect="expand" [gdnative] singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ] [global] limit=false [input] mouse1={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null) ] } mouse2={ "deadzone": 0.5, "events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null) ] } [network] limits/debugger_stdout/max_chars_per_second=9999999999 [physics] common/enable_pause_aware_picking=true [rendering] environment/default_environment="res://default_env.tres"