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authorjake <jake@jakes-mail.top>2023-02-21 13:32:39 -0500
committerjake <jake@jakes-mail.top>2023-02-21 13:32:39 -0500
commite31a2fd04f6664c2976e8eaca9cbb7ffd8f0f8cc (patch)
tree31bcda78eeabe17731e249092571350e69acfb89 /MoveTile.gd
parent5163f85f12078b6573ddc28f546581343f5c65fe (diff)
correctly calculate checkmate.
move check_for_promotion() at the very start of new turn. add green color for MoveTile.gd (for showing map control) add some functions that show board control. modify some functions so that they will use 'text_board' rather than the player presented board.
Diffstat (limited to 'MoveTile.gd')
-rw-r--r--MoveTile.gd5
1 files changed, 4 insertions, 1 deletions
diff --git a/MoveTile.gd b/MoveTile.gd
index bb74eba..4ae1ea1 100644
--- a/MoveTile.gd
+++ b/MoveTile.gd
@@ -3,7 +3,8 @@ extends Node2D
signal move_clicked
const blue = Color(0.30, 0.71, 0.96, 0.54)
-const red = Color(1.00, 0.00, 0.00, 0.54)
+const red = Color(1.00, 0.00, 0.00, 0.15)
+const green = Color(0.00, 1.00, 0.00, 0.15)
export var en_passant_tile = false
export var en_passant_kill_tile = false
@@ -18,3 +19,5 @@ func set_color(color):
$Rect.color = blue
elif color == "red":
$Rect.color = red
+ elif color == "green":
+ $Rect.color = green