diff options
author | jake <jake@jakes-mail.top> | 2023-02-21 13:32:39 -0500 |
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committer | jake <jake@jakes-mail.top> | 2023-02-21 13:32:39 -0500 |
commit | e31a2fd04f6664c2976e8eaca9cbb7ffd8f0f8cc (patch) | |
tree | 31bcda78eeabe17731e249092571350e69acfb89 /MoveTile.gd | |
parent | 5163f85f12078b6573ddc28f546581343f5c65fe (diff) |
correctly calculate checkmate.
move check_for_promotion() at the very start of new turn.
add green color for MoveTile.gd (for showing map control)
add some functions that show board control.
modify some functions so that they will use 'text_board' rather than the player presented board.
Diffstat (limited to 'MoveTile.gd')
-rw-r--r-- | MoveTile.gd | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/MoveTile.gd b/MoveTile.gd index bb74eba..4ae1ea1 100644 --- a/MoveTile.gd +++ b/MoveTile.gd @@ -3,7 +3,8 @@ extends Node2D signal move_clicked const blue = Color(0.30, 0.71, 0.96, 0.54) -const red = Color(1.00, 0.00, 0.00, 0.54) +const red = Color(1.00, 0.00, 0.00, 0.15) +const green = Color(0.00, 1.00, 0.00, 0.15) export var en_passant_tile = false export var en_passant_kill_tile = false @@ -18,3 +19,5 @@ func set_color(color): $Rect.color = blue elif color == "red": $Rect.color = red + elif color == "green": + $Rect.color = green |