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extends Node2D
signal move_clicked
const blue = Color(0.30, 0.71, 0.96, 0.54)
const red = Color(1.00, 0.00, 0.00, 0.54)
export var en_passant_tile = false
export var en_passant_kill_tile = false
export var castling_rook = ""
func _on_Area2D_input_event(viewport, event, shape_idx):
if event.is_action_pressed("mouse1"):
emit_signal("move_clicked")
func set_color(color):
if color == "blue":
color = blue
elif color == "red":
color = red
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