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extends Node2D

signal move_clicked

const blue = Color(0.30, 0.71, 0.96, 0.54)
const red = Color(1.00, 0.00, 0.00, 0.54)

func _on_Area2D_input_event(viewport, event, shape_idx):
	if event.is_action_pressed("mouse1"):
		emit_signal("move_clicked")

func set_color(color):
	if color == "blue":
		color = blue
	elif color == "red":
		color = red