Branch | Commit message | Author | Age | |
---|---|---|---|---|
master | add ai movement based on 'points' gained/lost | jake | 22 months | |
Age | Commit message | Author | ||
2023-02-24 | add ai movement based on 'points' gained/lostHEADmaster | jake | ||
2023-02-21 | make sure AI knows that only pawns can kill en passant pawns | jake | ||
2023-02-21 | add weighted movement for ai, so it'll intentionally capture things | jake | ||
2023-02-21 | added purely random ai (doesn't care if it gets checked or not) and made some... | jake | ||
2023-02-21 | correctly calculate checkmate. | jake | ||
2023-02-19 | added checkmating. also touched every function to support this, and added a ... | jake | ||
2023-02-19 | en_passent -> en_passant | jake | ||
2023-02-19 | (rebase this), pawn no longer prints "must attack" | jake | ||
2023-02-19 | pawn's correctly update control board | jake | ||
2023-02-19 | pawn promotion (to queen) | jake | ||
[...] | ||||
Clone | ||||
https://git.jakesthoughts.xyz/dev/chessgame |