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authorjake <jake@jakes-mail.top>2023-02-17 14:37:23 -0500
committerjake <jake@jakes-mail.top>2023-02-17 14:37:23 -0500
commitece682cacbb4300897239cd03cc427161788626e (patch)
tree921ff2d09021bca942740f8b719a24ad6e17c70c
parent93f5dbb7e1da18f9146cd6f56b33496378d4aea8 (diff)
Initial Commit
-rw-r--r--.gitattributes17
-rw-r--r--.gitignore7
-rw-r--r--Main.gd324
-rw-r--r--Main.tscn48
-rw-r--r--MoveTile.gd16
-rw-r--r--MoveTile.tscn30
-rw-r--r--Piece.tscn24
-rw-r--r--Sprite.gd86
-rw-r--r--addons/godot-git-plugin/LICENSE21
-rw-r--r--addons/godot-git-plugin/THIRDPARTY.md1062
-rw-r--r--addons/godot-git-plugin/git_api.gdnlib18
-rw-r--r--addons/godot-git-plugin/git_api.gdns9
-rw-r--r--addons/godot-git-plugin/osx/release/libgitapi.dylibbin0 -> 9614401 bytes
-rw-r--r--addons/godot-git-plugin/plugin.cfg7
-rw-r--r--addons/godot-git-plugin/win64/release/libgitapi.dllbin0 -> 1742336 bytes
-rw-r--r--addons/godot-git-plugin/win64/release/libgitapi.expbin0 -> 114629 bytes
-rw-r--r--addons/godot-git-plugin/win64/release/libgitapi.libbin0 -> 190870 bytes
-rw-r--r--addons/godot-git-plugin/x11/release/libgitapi.sobin0 -> 8883536 bytes
-rw-r--r--board.pngbin0 -> 39970 bytes
-rw-r--r--board.png.import34
-rw-r--r--chess.pngbin0 -> 256809 bytes
-rw-r--r--chess.png.import34
-rw-r--r--default_env.tres6
-rw-r--r--export_presets.cfg49
-rw-r--r--icon.pngbin0 -> 1999 bytes
-rw-r--r--icon.png.import34
-rw-r--r--project.godot51
27 files changed, 1877 insertions, 0 deletions
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 0000000..0f8f149
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,17 @@
+# Set the default behavior, in case people don't have core.autocrlf set.
+* text=auto
+
+# Explicitly declare text files you want to always be normalized and converted
+# to native line endings on checkout.
+*.cpp text
+*.c text
+*.h text
+*.gd text
+*.cs text
+
+# Declare files that will always have CRLF line endings on checkout.
+*.sln text eol=crlf
+
+# Denote all files that are truly binary and should not be modified.
+*.png binary
+*.jpg binary
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..6d330c4
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1,7 @@
+# Import cache
+.import/
+
+# Binaries
+bin/
+build/
+lib/
diff --git a/Main.gd b/Main.gd
new file mode 100644
index 0000000..72cbacb
--- /dev/null
+++ b/Main.gd
@@ -0,0 +1,324 @@
+extends Node
+
+export (PackedScene) var piece_scene
+export (PackedScene) var movetile_scene
+
+var board = new_board2()
+var board_cell = 128
+const BOARD_WIDTH = 7 # starting at 0..7
+const BOARD_HEIGHT = 7
+
+var movement_layer = false
+var movement_layer_piece = null
+
+var safely_handle_movement = false
+
+var team1 = 1
+var team2 = 2
+
+func _ready():
+ make_player1("green")
+ make_player2("red")
+ print(OS.set_window_size(Vector2(700,700)))
+
+# horrifying discovery: this occurs after the signal capturing functions
+func _process(delta):
+ # hack to prevent 'clicking' on a killed piece
+ safely_handle_movement = false
+
+func remove_movement_layer():
+ movement_layer = false
+ movement_layer_piece = null
+ var movement_tiles = get_tree().get_nodes_in_group("tile")
+ for e in movement_tiles:
+ e.queue_free()
+
+func piece_clicked(piece):
+ if movement_layer:
+ print("I was clicked on, but the movement layer is toggled")
+ if movement_layer_piece == click_spot():
+ remove_movement_layer()
+ else:
+ if ! safely_handle_movement:
+ var piece_name = piece.get_piece()
+ print("You clicked on a %s, team %s" % [piece_name, piece.get_team()])
+ var location = click_spot()
+ print("Spot: %s " % location)
+ var pattern = get_move_pattern(piece, location)
+ if can_chess_move(pattern, location):
+ movement_layer = true
+ movement_layer_piece = location
+
+func click_spot():
+ var square = get_viewport().get_mouse_position()
+ square[0] = floor(square[0] / board_cell)
+ square[1] = floor(square[1] / board_cell)
+ return square
+
+func make_player2(color):
+ spawn_piece('rook', color, 0, 0, team2)
+ spawn_piece('knight', color, 1, 0, team2)
+ spawn_piece('bishop', color, 2, 0, team2)
+ spawn_piece('queen', color, 3, 0, team2)
+ spawn_piece('king', color, 4, 0, team2)
+ spawn_piece('bishop', color, 5, 0, team2)
+ spawn_piece('knight', color, 6, 0, team2)
+ spawn_piece('rook', color, 7, 0, team2)
+ for i in BOARD_WIDTH + 1:
+ spawn_piece('pawn', color, i , 1, team2)
+
+func make_player1(color):
+ spawn_piece('rook', color, 0, 7, team1)
+ spawn_piece('knight', color, 1, 7, team1)
+ spawn_piece('bishop', color, 2, 7, team1)
+ spawn_piece('queen', color, 3, 7, team1)
+ spawn_piece('king', color, 4, 7, team1)
+ spawn_piece('bishop', color, 5, 7, team1)
+ spawn_piece('knight', color, 6, 7, team1)
+ spawn_piece('rook', color, 7, 7, team1)
+ for i in BOARD_WIDTH + 1:
+ spawn_piece('pawn', color, i , 6, team1)
+
+func spawn_piece(piece_name, color, x=0, y=0, team=0):
+ var piece = piece_scene.instance()
+ piece.init(piece.piece_map.get(piece_name), piece.piece_color.get(color), team)
+ add_child(piece)
+ piece.connect("clicked", self, "piece_clicked", [piece])
+ board_add_piece(piece, x, y)
+ piece.position = in_square(Vector2(x * board_cell, y * board_cell))
+ return piece
+
+func rand_pos():
+ return Vector2(rand_range(0, get_viewport().size.x),rand_range(0, get_viewport().size.y))
+
+# needs to be Vector2 as that is what object.position takes
+func in_square(vect2):
+ #print(vect2)
+ vect2.x = ceil(vect2.x / board_cell)
+ #print(vect2.x)
+ vect2.x *= board_cell
+ vect2.x += board_cell / 2
+
+ vect2.y = ceil(vect2.y / board_cell)
+ #print(vect2.y)
+ vect2.y *= board_cell
+ vect2.y += board_cell / 2
+
+ #print(vect2)
+ return vect2
+
+func new_board2():
+ # x →
+ # y
+ # ↓
+ # [0][0] = top left, [0][7] = bottom left, [7][0] = top right, [7][7] = bottom right
+ var board = []
+ for i in BOARD_HEIGHT + 1:
+ board.append([])
+ board[i].resize(BOARD_WIDTH + 1)
+ for j in BOARD_WIDTH + 1:
+ board[i][j] = 0
+ return board
+
+func new_board():
+ return [[0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0],
+ [0,0,0,0,0,0,0,0]]
+
+func board_add_piece(piece, x, y):
+ board[x][y] = piece
+
+enum {
+ move_2_up_pawn,
+ move_1_up_pawn,
+ attack_1_nw,
+ attack_1_ne,
+
+ move_2_down_pawn,
+ move_1_down_pawn,
+ attack_1_sw,
+ attack_1_se,
+
+ move_1_up,
+ move_1_down,
+ move_1_left,
+ move_1_right,
+ move_1_nw,
+ move_1_ne,
+ move_1_sw,
+ move_1_se,
+
+ move_up_inf,
+ move_down_inf,
+ move_left_inf,
+ move_right_inf,
+
+ move_nw_inf,
+ move_ne_inf,
+ move_sw_inf,
+ move_se_inf,
+
+ knight,
+}
+
+func get_move_pattern(piece, coords):
+ var piece_name = piece.get_piece()
+ match (piece_name):
+ "pawn":
+ if piece.get_team() == team1:
+ if coords[1] == 6:
+ print("This pawn piece hasn't moved!")
+ return [attack_1_nw, move_2_up_pawn, attack_1_ne]
+ else:
+ print("This pawn piece has moved and that is hecking brave!")
+ return [attack_1_nw, move_1_up_pawn, attack_1_ne]
+ else:
+ if coords[1] == 1:
+ return [attack_1_sw, move_2_down_pawn, attack_1_se]
+ else:
+ return [attack_1_sw, move_1_down_pawn, attack_1_se]
+ "rook":
+ return [move_up_inf, move_left_inf, move_right_inf, move_down_inf]
+ "knight":
+ return [knight]
+ "bishop":
+ return [move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf]
+ "queen":
+ return [move_up_inf, move_down_inf, move_left_inf, move_right_inf, move_ne_inf, move_nw_inf, move_sw_inf, move_se_inf]
+ "king":
+ return [move_1_down, move_1_left, move_1_right, move_1_up, move_1_ne, move_1_nw, move_1_se, move_1_sw]
+ _:
+ print("no pattern for this one")
+
+func can_chess_move(pattern, coords):
+ var can_move = false
+ var curr_team = board[coords[0]][coords[1]].get_team()
+ for e in pattern:
+ match (e):
+ move_1_down_pawn:
+ if make_tiles(coords, [0,1], 1, true, curr_team): can_move = true
+ move_2_down_pawn:
+ if make_tiles(coords, [0,1], 2, true, curr_team): can_move = true
+ attack_1_sw:
+ if make_tiles(coords, [-1,1], 1, false, curr_team, true): can_move = true
+ attack_1_se:
+ if make_tiles(coords, [1,1], 1, false, curr_team, true): can_move = true
+
+ move_1_up_pawn:
+ if make_tiles(coords, [0,-1], 1, true, curr_team): can_move = true
+ move_2_up_pawn:
+ if make_tiles(coords, [0,-1], 2, true, curr_team): can_move = true
+ attack_1_nw:
+ if make_tiles(coords, [-1,-1], 1, false, curr_team, true): can_move = true
+ attack_1_ne:
+ if make_tiles(coords, [1,-1], 1, false, curr_team, true): can_move = true
+
+ move_up_inf:
+ if make_tiles(coords, [0,-1], BOARD_HEIGHT, false, curr_team): can_move =true
+ move_down_inf:
+ if make_tiles(coords, [0,1], BOARD_HEIGHT, false, curr_team): can_move = true
+ move_left_inf:
+ if make_tiles(coords, [-1,0], BOARD_WIDTH, false, curr_team): can_move = true
+ move_right_inf:
+ if make_tiles(coords, [1,0], BOARD_WIDTH, false, curr_team): can_move = true
+
+ move_ne_inf:
+ if make_tiles(coords, [1,-1], 8, false, curr_team): can_move = true
+ move_nw_inf:
+ if make_tiles(coords, [-1,-1], 8, false, curr_team): can_move = true
+ move_sw_inf:
+ if make_tiles(coords, [-1,1], 8, false, curr_team): can_move = true
+ move_se_inf:
+ if make_tiles(coords, [1,1], 8, false, curr_team): can_move = true
+
+ knight:
+ if make_tiles(coords, [1,2], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [1,-2], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [-1,-2], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [-1,2], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [2,1], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [2,-1], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [-2,-1], 1, false, curr_team): can_move = true
+ if make_tiles(coords, [-2,1], 1, false, curr_team): can_move = true
+
+ move_1_down:
+ if make_tiles(coords, [0,1], 1, false, curr_team): can_move = true
+ move_1_up:
+ if make_tiles(coords, [0,-1], 1, false, curr_team): can_move = true
+ move_1_right:
+ if make_tiles(coords, [1,0], 1, false, curr_team): can_move = true
+ move_1_left:
+ if make_tiles(coords, [-1,0], 1, false, curr_team): can_move = true
+ move_1_ne:
+ if make_tiles(coords, [1,-1], 1, false, curr_team): can_move = true
+ move_1_nw:
+ if make_tiles(coords, [-1,-1], 1, false, curr_team): can_move = true
+ move_1_se:
+ if make_tiles(coords, [1,1], 1, false, curr_team): can_move = true
+ move_1_sw:
+ if make_tiles(coords, [-1,1], 1, false, curr_team): can_move = true
+ return can_move
+
+func movetile_clicked(move_tile):
+ print("Yep, I was clicked")
+ var location = click_spot()
+ var check = board[location[0]][location[1]]
+ if ! check:
+ pass
+ else:
+ check.kill()
+
+ board[location[0]][location[1]] = board[movement_layer_piece[0]][movement_layer_piece[1]]
+ board[movement_layer_piece[0]][movement_layer_piece[1]].position = \
+ in_square(Vector2(location[0] * board_cell, location[1] * board_cell))
+ board[movement_layer_piece[0]][movement_layer_piece[1]] = 0
+ remove_movement_layer()
+ safely_handle_movement = true
+
+
+func spawn_move_tile(coords):
+ var move_tile = movetile_scene.instance()
+ add_child(move_tile)
+ move_tile.connect("move_clicked", self, "movetile_clicked", [move_tile])
+ move_tile.position = in_square(Vector2(coords[0] * board_cell, coords[1] * board_cell))
+ print(move_tile.position)
+
+func make_tiles(coords, pattern, go_range, cant_attack, curr_team, must_attack = false):
+ var x = coords[0]
+ var y = coords[1]
+ var pattern0 = pattern[0]
+ var pattern1 = pattern[1]
+ var a = 0
+ var b = 0
+ var board_size_x = 7 # starting at 0
+ var board_size_y = 7
+
+ var made_tile = false
+
+ for i in range(1,go_range+1):
+ a += pattern0
+ b += pattern1
+ # dont go out of bounds: not bigger than board size but not smaller than 0
+ if (x + a) <= board_size_x and (y + b) <= board_size_y and (x + a) >= 0 and (y + b) >= 0 :
+ var check = board[x + a][y + b]
+ if ! check and ! must_attack:
+ spawn_move_tile([x + a, y + b])
+ made_tile = true
+ elif must_attack:
+ if ! check:
+ pass
+ elif check.get_team() != curr_team:
+ spawn_move_tile([x + a, y + b])
+ made_tile = true
+ elif ! cant_attack and check.get_team() != curr_team:
+ spawn_move_tile([x + a, y + b])
+ made_tile = true
+ break # rules of chess say pieces cant go past another
+ else:
+ break
+ return made_tile
diff --git a/Main.tscn b/Main.tscn
new file mode 100644
index 0000000..c7d81bc
--- /dev/null
+++ b/Main.tscn
@@ -0,0 +1,48 @@
+[gd_scene load_steps=6 format=2]
+
+[ext_resource path="res://board.png" type="Texture" id=1]
+[ext_resource path="res://Main.gd" type="Script" id=2]
+[ext_resource path="res://Piece.tscn" type="PackedScene" id=3]
+[ext_resource path="res://MoveTile.tscn" type="PackedScene" id=4]
+
+[sub_resource type="TileSet" id=1]
+0/name = "board.png 0"
+0/texture = ExtResource( 1 )
+0/tex_offset = Vector2( 0, 0 )
+0/modulate = Color( 1, 1, 1, 1 )
+0/region = Rect2( 0, 0, 128, 128 )
+0/tile_mode = 0
+0/occluder_offset = Vector2( 0, 0 )
+0/navigation_offset = Vector2( 0, 0 )
+0/shape_offset = Vector2( 0, 0 )
+0/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+0/shape_one_way = false
+0/shape_one_way_margin = 0.0
+0/shapes = [ ]
+0/z_index = 0
+1/name = "board.png 1"
+1/texture = ExtResource( 1 )
+1/tex_offset = Vector2( 0, 0 )
+1/modulate = Color( 1, 1, 1, 1 )
+1/region = Rect2( 128, 0, 128, 128 )
+1/tile_mode = 0
+1/occluder_offset = Vector2( 0, 0 )
+1/navigation_offset = Vector2( 0, 0 )
+1/shape_offset = Vector2( 0, 0 )
+1/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
+1/shape_one_way = false
+1/shape_one_way_margin = 0.0
+1/shapes = [ ]
+1/z_index = 0
+
+[node name="Main" type="Node"]
+script = ExtResource( 2 )
+piece_scene = ExtResource( 3 )
+movetile_scene = ExtResource( 4 )
+
+[node name="BoardMap" type="TileMap" parent="."]
+z_index = -1
+tile_set = SubResource( 1 )
+cell_size = Vector2( 128, 128 )
+format = 1
+tile_data = PoolIntArray( 0, 1, 0, 1, 0, 0, 2, 1, 0, 3, 0, 0, 4, 1, 0, 5, 0, 0, 6, 1, 0, 7, 0, 0, 65536, 0, 0, 65537, 1, 0, 65538, 0, 0, 65539, 1, 0, 65540, 0, 0, 65541, 1, 0, 65542, 0, 0, 65543, 1, 0, 131072, 1, 0, 131073, 0, 0, 131074, 1, 0, 131075, 0, 0, 131076, 1, 0, 131077, 0, 0, 131078, 1, 0, 131079, 0, 0, 196608, 0, 0, 196609, 1, 0, 196610, 0, 0, 196611, 1, 0, 196612, 0, 0, 196613, 1, 0, 196614, 0, 0, 196615, 1, 0, 262144, 1, 0, 262145, 0, 0, 262146, 1, 0, 262147, 0, 0, 262148, 1, 0, 262149, 0, 0, 262150, 1, 0, 262151, 0, 0, 327680, 0, 0, 327681, 1, 0, 327682, 0, 0, 327683, 1, 0, 327684, 0, 0, 327685, 1, 0, 327686, 0, 0, 327687, 1, 0, 393216, 1, 0, 393217, 0, 0, 393218, 1, 0, 393219, 0, 0, 393220, 1, 0, 393221, 0, 0, 393222, 1, 0, 393223, 0, 0, 458752, 0, 0, 458753, 1, 0, 458754, 0, 0, 458755, 1, 0, 458756, 0, 0, 458757, 1, 0, 458758, 0, 0, 458759, 1, 0 )
diff --git a/MoveTile.gd b/MoveTile.gd
new file mode 100644
index 0000000..5ae65b5
--- /dev/null
+++ b/MoveTile.gd
@@ -0,0 +1,16 @@
+extends Node2D
+
+signal move_clicked
+
+const blue = Color(0.30, 0.71, 0.96, 0.54)
+const red = Color(1.00, 0.00, 0.00, 0.54)
+
+func _on_Area2D_input_event(viewport, event, shape_idx):
+ if event.is_action_pressed("mouse1"):
+ emit_signal("move_clicked")
+
+func set_color(color):
+ if color == "blue":
+ color = blue
+ elif color == "red":
+ color = red
diff --git a/MoveTile.tscn b/MoveTile.tscn
new file mode 100644
index 0000000..b376cd0
--- /dev/null
+++ b/MoveTile.tscn
@@ -0,0 +1,30 @@
+[gd_scene load_steps=3 format=2]
+
+[ext_resource path="res://MoveTile.gd" type="Script" id=1]
+
+[sub_resource type="RectangleShape2D" id=1]
+
+[node name="MoveTile" type="Node2D" groups=[
+"tile",
+]]
+script = ExtResource( 1 )
+
+[node name="Rect" type="ColorRect" parent="."]
+margin_left = -64.0
+margin_top = -64.0
+margin_right = 64.0
+margin_bottom = 64.0
+mouse_filter = 2
+color = Color( 0.301961, 0.717647, 0.964706, 0.54902 )
+__meta__ = {
+"_edit_use_anchors_": false
+}
+
+[node name="Area2D" type="Area2D" parent="Rect"]
+position = Vector2( 64, 64 )
+scale = Vector2( 6.4, 6.4 )
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Rect/Area2D"]
+shape = SubResource( 1 )
+
+[connection signal="input_event" from="Rect/Area2D" to="." method="_on_Area2D_input_event"]
diff --git a/Piece.tscn b/Piece.tscn
new file mode 100644
index 0000000..8361904
--- /dev/null
+++ b/Piece.tscn
@@ -0,0 +1,24 @@
+[gd_scene load_steps=5 format=2]
+
+[ext_resource path="res://chess.png" type="Texture" id=1]
+[ext_resource path="res://Sprite.gd" type="Script" id=2]
+
+[sub_resource type="AtlasTexture" id=1]
+resource_local_to_scene = true
+flags = 4
+atlas = ExtResource( 1 )
+region = Rect2( 0, 0, 128, 128 )
+
+[sub_resource type="RectangleShape2D" id=2]
+
+[node name="Piece" type="Sprite"]
+texture = SubResource( 1 )
+script = ExtResource( 2 )
+
+[node name="Area2D" type="Area2D" parent="."]
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Area2D"]
+scale = Vector2( 4, 4 )
+shape = SubResource( 2 )
+
+[connection signal="input_event" from="Area2D" to="." method="_on_Area2D_input_event"]
diff --git a/Sprite.gd b/Sprite.gd
new file mode 100644
index 0000000..61ccf06
--- /dev/null
+++ b/Sprite.gd
@@ -0,0 +1,86 @@
+extends Sprite
+
+signal clicked
+
+var CELL_W = 128
+var CELL_H = 128
+
+export var piece = 'pawn'
+export var team = 0
+
+const move_patterns = {
+ pawn = [[0,0,0],[2,0,0],[0,0,0]]
+}
+
+func get_move_pattern():
+ return self.move_patterns.get(piece)
+
+enum piece_color {
+ black = 0,
+ white = 128
+ grey = 256,
+ litegrey = 384,
+ pink = 512,
+ red = 640,
+ orange = 768,
+ yellow = 896,
+ green = 1024,
+ blue = 1152,
+ teal = 1280,
+ purple = 1408
+}
+
+enum piece_map {
+ pawn = 0,
+ knight = 128,
+ bishop = 256,
+ rook = 384,
+ queen = 512,
+ king = 640
+}
+
+func _ready():
+ #print("Trying Red Pawn... Color: %s, Piece: " % piece_color.red, piece_map.pawn)
+ #var atlas = get_texture()
+ #atlas.set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
+ #print(atlas.get_region())
+ #get_texture().set_region(Rect2(piece_map.king, piece_color.red, CELL_W, CELL_H))
+
+ #position = Vector2(500,500)
+ pass
+
+func init(piece, color, team = 0):
+ get_texture().set_region(Rect2(piece, color, CELL_W, CELL_H))
+ self.set_piece(self.get_piece_name_by_region())
+ self.set_team(team)
+
+func _on_Area2D_input_event(viewport, event, shape_idx):
+ if event.is_action_pressed("mouse1"):
+ emit_signal("clicked")
+
+func set_piece(new_piece):
+ piece = new_piece
+
+func get_piece():
+ return piece
+
+func get_team():
+ return team
+
+func set_team(new_team):
+ team = new_team
+
+func get_piece_name_by_region():
+ var region = get_texture().get_region()
+ for map in piece_map:
+ if piece_map.get(map) == region.position.x:
+ return map
+
+func get_piece_color_by_region():
+ var region = get_texture().get_region()
+ for map in piece_color:
+ if piece_color.get(map) == region.position.y:
+ return map
+
+func kill():
+ queue_free()
diff --git a/addons/godot-git-plugin/LICENSE b/addons/godot-git-plugin/LICENSE
new file mode 100644
index 0000000..b559e80
--- /dev/null
+++ b/addons/godot-git-plugin/LICENSE
@@ -0,0 +1,21 @@
+MIT License
+
+Copyright (c) 2016-2022 The Godot Engine community
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
diff --git a/addons/godot-git-plugin/THIRDPARTY.md b/addons/godot-git-plugin/THIRDPARTY.md
new file mode 100644
index 0000000..79218e3
--- /dev/null
+++ b/addons/godot-git-plugin/THIRDPARTY.md
@@ -0,0 +1,1062 @@
+# Third-Party Notices
+
+The Godot Git Plugin source code uses the following third-party source code:
+
+1. godotengine/godot-cpp - MIT License - https://github.com/godotengine/godot-cpp/tree/99e9dd1d9396ed3af40678263b509078e5265ffc
+2. libgit2/libgit2 - GPLv2 with a special Linking Exception - https://github.com/libgit2/libgit2/commit/7d3c7057f0e774aecd6fc4ef8333e69e5c4873e0
+
+## License Texts
+
+### godotengine/godot-cpp
+
+```
+# MIT License
+
+Copyright (c) 2017-2021 Godot Engine contributors.
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+```
+
+### libgit2/libgit2
+
+```
+ libgit2 is Copyright (C) the libgit2 contributors,
+ unless otherwise stated. See the AUTHORS file for details.
+
+ Note that the only valid version of the GPL as far as this project
+ is concerned is _this_ particular version of the license (ie v2, not
+ v2.2 or v3.x or whatever), unless explicitly otherwise stated.
+
+----------------------------------------------------------------------
+
+ LINKING EXCEPTION
+
+ In addition to the permissions in the GNU General Public License,
+ the authors give you unlimited permission to link the compiled
+ version of this library into combinations with other programs,
+ and to distribute those combinations without any restriction
+ coming from the use of this file. (The General Public License
+ restrictions do apply in other respects; for example, they cover
+ modification of the file, and distribution when not linked into
+ a combined executable.)
+
+----------------------------------------------------------------------
+
+ GNU GENERAL PUBLIC LICENSE
+ Version 2, June 1991
+
+ Copyright (C) 1989, 1991 Free Software Foundation, Inc.
+ 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+License is intended to guarantee your freedom to share and change free
+software--to make sure the software is free for all its users. This
+General Public License applies to most of the Free Software
+Foundation's software and to any other program whose authors commit to
+using it. (Some other Free Software Foundation software is covered by
+the GNU Library General Public License instead.) You can apply it to
+your programs, too.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+this service if you wish), that you receive source code or can get it
+if you want it, that you can change the software or use pieces of it
+in new free programs; and that you know you can do these things.
+
+ To protect your rights, we need to make restrictions that forbid
+anyone to deny you these rights or to ask you to surrender the rights.
+These restrictions translate to certain responsibilities for you if you
+distribute copies of the software, or if you modify it.
+
+ For example, if you distribute copies of such a program, whether
+gratis or for a fee, you must give the recipients all the rights that
+you have. You must make sure that they, too, receive or can get the
+source code. And you must show them these terms so they know their
+rights.
+
+ We protect your rights with two steps: (1) copyright the software, and
+(2) offer you this license which gives you legal permission to copy,
+distribute and/or modify the software.
+
+ Also, for each author's protection and ours, we want to make certain
+that everyone understands that there is no warranty for this free
+software. If the software is modified by someone else and passed on, we
+want its recipients to know that what they have is not the original, so
+that any problems introduced by others will not reflect on the original
+authors' reputations.
+
+ Finally, any free program is threatened constantly by software
+patents. We wish to avoid the danger that redistributors of a free
+program will individually obtain patent licenses, in effect making the
+program proprietary. To prevent this, we have made it clear that any
+patent must be licensed for everyone's free use or not licensed at all.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ GNU GENERAL PUBLIC LICENSE
+ TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
+
+ 0. This License applies to any program or other work which contains
+a notice placed by the copyright holder saying it may be distributed
+under the terms of this General Public License. The "Program", below,
+refers to any such program or work, and a "work based on the Program"
+means either the Program or any derivative work under copyright law:
+that is to say, a work containing the Program or a portion of it,
+either verbatim or with modifications and/or translated into another
+language. (Hereinafter, translation is included without limitation in
+the term "modification".) Each licensee is addressed as "you".
+
+Activities other than copying, distribution and modification are not
+covered by this License; they are outside its scope. The act of
+running the Program is not restricted, and the output from the Program
+is covered only if its contents constitute a work based on the
+Program (independent of having been made by running the Program).
+Whether that is true depends on what the Program does.
+
+ 1. You may copy and distribute verbatim copies of the Program's
+source code as you receive it, in any medium, provided that you
+conspicuously and appropriately publish on each copy an appropriate
+copyright notice and disclaimer of warranty; keep intact all the
+notices that refer to this License and to the absence of any warranty;
+and give any other recipients of the Program a copy of this License
+along with the Program.
+
+You may charge a fee for the physical act of transferring a copy, and
+you may at your option offer warranty protection in exchange for a fee.
+
+ 2. You may modify your copy or copies of the Program or any portion
+of it, thus forming a work based on the Program, and copy and
+distribute such modifications or work under the terms of Section 1
+above, provided that you also meet all of these conditions:
+
+ a) You must cause the modified files to carry prominent notices
+ stating that you changed the files and the date of any change.
+
+ b) You must cause any work that you distribute or publish, that in
+ whole or in part contains or is derived from the Program or any
+ part thereof, to be licensed as a whole at no charge to all third
+ parties under the terms of this License.
+
+ c) If the modified program normally reads commands interactively
+ when run, you must cause it, when started running for such
+ interactive use in the most ordinary way, to print or display an
+ announcement including an appropriate copyright notice and a
+ notice that there is no warranty (or else, saying that you provide
+ a warranty) and that users may redistribute the program under
+ these conditions, and telling the user how to view a copy of this
+ License. (Exception: if the Program itself is interactive but
+ does not normally print such an announcement, your work based on
+ the Program is not required to print an announcement.)
+
+These requirements apply to the modified work as a whole. If
+identifiable sections of that work are not derived from the Program,
+and can be reasonably considered independent and separate works in
+themselves, then this License, and its terms, do not apply to those
+sections when you distribute them as separate works. But when you
+distribute the same sections as part of a whole which is a work based
+on the Program, the distribution of the whole must be on the terms of
+this License, whose permissions for other licensees extend to the
+entire whole, and thus to each and every part regardless of who wrote it.
+
+Thus, it is not the intent of this section to claim rights or contest
+your rights to work written entirely by you; rather, the intent is to
+exercise the right to control the distribution of derivative or
+collective works based on the Program.
+
+In addition, mere aggregation of another work not based on the Program
+with the Program (or with a work based on the Program) on a volume of
+a storage or distribution medium does not bring the other work under
+the scope of this License.
+
+ 3. You may copy and distribute the Program (or a work based on it,
+under Section 2) in object code or executable form under the terms of
+Sections 1 and 2 above provided that you also do one of the following:
+
+ a) Accompany it with the complete corresponding machine-readable
+ source code, which must be distributed under the terms of Sections
+ 1 and 2 above on a medium customarily used for software interchange; or,
+
+ b) Accompany it with a written offer, valid for at least three
+ years, to give any third party, for a charge no more than your
+ cost of physically performing source distribution, a complete
+ machine-readable copy of the corresponding source code, to be
+ distributed under the terms of Sections 1 and 2 above on a medium
+ customarily used for software interchange; or,
+
+ c) Accompany it with the information you received as to the offer
+ to distribute corresponding source code. (This alternative is
+ allowed only for noncommercial distribution and only if you
+ received the program in object code or executable form with such
+ an offer, in accord with Subsection b above.)
+
+The source code for a work means the preferred form of the work for
+making modifications to it. For an executable work, complete source
+code means all the source code for all modules it contains, plus any
+associated interface definition files, plus the scripts used to
+control compilation and installation of the executable. However, as a
+special exception, the source code distributed need not include
+anything that is normally distributed (in either source or binary
+form) with the major components (compiler, kernel, and so on) of the
+operating system on which the executable runs, unless that component
+itself accompanies the executable.
+
+If distribution of executable or object code is made by offering
+access to copy from a designated place, then offering equivalent
+access to copy the source code from the same place counts as
+distribution of the source code, even though third parties are not
+compelled to copy the source along with the object code.
+
+ 4. You may not copy, modify, sublicense, or distribute the Program
+except as expressly provided under this License. Any attempt
+otherwise to copy, modify, sublicense or distribute the Program is
+void, and will automatically terminate your rights under this License.
+However, parties who have received copies, or rights, from you under
+this License will not have their licenses terminated so long as such
+parties remain in full compliance.
+
+ 5. You are not required to accept this License, since you have not
+signed it. However, nothing else grants you permission to modify or
+distribute the Program or its derivative works. These actions are
+prohibited by law if you do not accept this License. Therefore, by
+modifying or distributing the Program (or any work based on the
+Program), you indicate your acceptance of this License to do so, and
+all its terms and conditions for copying, distributing or modifying
+the Program or works based on it.
+
+ 6. Each time you redistribute the Program (or any work based on the
+Program), the recipient automatically receives a license from the
+original licensor to copy, distribute or modify the Program subject to
+these terms and conditions. You may not impose any further
+restrictions on the recipients' exercise of the rights granted herein.
+You are not responsible for enforcing compliance by third parties to
+this License.
+
+ 7. If, as a consequence of a court judgment or allegation of patent
+infringement or for any other reason (not limited to patent issues),
+conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot
+distribute so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you
+may not distribute the Program at all. For example, if a patent
+license would not permit royalty-free redistribution of the Program by
+all those who receive copies directly or indirectly through you, then
+the only way you could satisfy both it and this License would be to
+refrain entirely from distribution of the Program.
+
+If any portion of this section is held invalid or unenforceable under
+any particular circumstance, the balance of the section is intended to
+apply and the section as a whole is intended to apply in other
+circumstances.
+
+It is not the purpose of this section to induce you to infringe any
+patents or other property right claims or to contest validity of any
+such claims; this section has the sole purpose of protecting the
+integrity of the free software distribution system, which is
+implemented by public license practices. Many people have made
+generous contributions to the wide range of software distributed
+through that system in reliance on consistent application of that
+system; it is up to the author/donor to decide if he or she is willing
+to distribute software through any other system and a licensee cannot
+impose that choice.
+
+This section is intended to make thoroughly clear what is believed to
+be a consequence of the rest of this License.
+
+ 8. If the distribution and/or use of the Program is restricted in
+certain countries either by patents or by copyrighted interfaces, the
+original copyright holder who places the Program under this License
+may add an explicit geographical distribution limitation excluding
+those countries, so that distribution is permitted only in or among
+countries not thus excluded. In such case, this License incorporates
+the limitation as if written in the body of this License.
+
+ 9. The Free Software Foundation may publish revised and/or new versions
+of the General Public License from time to time. Such new versions will
+be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+Each version is given a distinguishing version number. If the Program
+specifies a version number of this License which applies to it and "any
+later version", you have the option of following the terms and conditions
+either of that version or of any later version published by the Free
+Software Foundation. If the Program does not specify a version number of
+this License, you may choose any version ever published by the Free Software
+Foundation.
+
+ 10. If you wish to incorporate parts of the Program into other free
+programs whose distribution conditions are different, write to the author
+to ask for permission. For software which is copyrighted by the Free
+Software Foundation, write to the Free Software Foundation; we sometimes
+make exceptions for this. Our decision will be guided by the two goals
+of preserving the free status of all derivatives of our free software and
+of promoting the sharing and reuse of software generally.
+
+ NO WARRANTY
+
+ 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
+FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
+OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
+PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
+OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
+TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
+PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
+REPAIR OR CORRECTION.
+
+ 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
+REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
+INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
+OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
+TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
+YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
+PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
+POSSIBILITY OF SUCH DAMAGES.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+convey the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+
+
+Also add information on how to contact you by electronic and paper mail.
+
+If the program is interactive, make it output a short notice like this
+when it starts in an interactive mode:
+
+ Gnomovision version 69, Copyright (C) year name of author
+ Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, the commands you use may
+be called something other than `show w' and `show c'; they could even be
+mouse-clicks or menu items--whatever suits your program.
+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the program, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the program
+ `Gnomovision' (which makes passes at compilers) written by James Hacker.
+
+ <signature of Ty Coon>, 1 April 1989
+ Ty Coon, President of Vice
+
+This General Public License does not permit incorporating your program into
+proprietary programs. If your program is a subroutine library, you may
+consider it more useful to permit linking proprietary applications with the
+library. If this is what you want to do, use the GNU Library General
+Public License instead of this License.
+
+----------------------------------------------------------------------
+
+The bundled ZLib code is licensed under the ZLib license:
+
+Copyright (C) 1995-2010 Jean-loup Gailly and Mark Adler
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+
+ Jean-loup Gailly Mark Adler
+ jloup@gzip.org madler@alumni.caltech.edu
+
+----------------------------------------------------------------------
+
+The Clar framework is licensed under the ISC license:
+
+Copyright (c) 2011-2015 Vicent Marti
+
+Permission to use, copy, modify, and/or distribute this software for any
+purpose with or without fee is hereby granted, provided that the above
+copyright notice and this permission notice appear in all copies.
+
+THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+----------------------------------------------------------------------
+
+The regex library (deps/regex/) is licensed under the GNU LGPL
+(available at the end of this file).
+
+Definitions for data structures and routines for the regular
+expression library.
+
+Copyright (C) 1985,1989-93,1995-98,2000,2001,2002,2003,2005,2006,2008
+Free Software Foundation, Inc.
+This file is part of the GNU C Library.
+
+The GNU C Library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+The GNU C Library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with the GNU C Library; if not, write to the Free
+Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+02110-1301 USA.
+
+----------------------------------------------------------------------
+
+The bundled winhttp definition files (deps/winhttp/) are licensed under
+the GNU LGPL (available at the end of this file).
+
+Copyright (C) 2007 Francois Gouget
+
+This library is free software; you can redistribute it and/or
+modify it under the terms of the GNU Lesser General Public
+License as published by the Free Software Foundation; either
+version 2.1 of the License, or (at your option) any later version.
+
+This library is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public
+License along with this library; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+
+----------------------------------------------------------------------
+
+ GNU LESSER GENERAL PUBLIC LICENSE
+ Version 2.1, February 1999
+
+ Copyright (C) 1991, 1999 Free Software Foundation, Inc.
+ 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+[This is the first released version of the Lesser GPL. It also counts
+ as the successor of the GNU Library Public License, version 2, hence
+ the version number 2.1.]
+
+ Preamble
+
+ The licenses for most software are designed to take away your
+freedom to share and change it. By contrast, the GNU General Public
+Licenses are intended to guarantee your freedom to share and change
+free software--to make sure the software is free for all its users.
+
+ This license, the Lesser General Public License, applies to some
+specially designated software packages--typically libraries--of the
+Free Software Foundation and other authors who decide to use it. You
+can use it too, but we suggest you first think carefully about whether
+this license or the ordinary General Public License is the better
+strategy to use in any particular case, based on the explanations below.
+
+ When we speak of free software, we are referring to freedom of use,
+not price. Our General Public Licenses are designed to make sure that
+you have the freedom to distribute copies of free software (and charge
+for this service if you wish); that you receive source code or can get
+it if you want it; that you can change the software and use pieces of
+it in new free programs; and that you are informed that you can do
+these things.
+
+ To protect your rights, we need to make restrictions that forbid
+distributors to deny you these rights or to ask you to surrender these
+rights. These restrictions translate to certain responsibilities for
+you if you distribute copies of the library or if you modify it.
+
+ For example, if you distribute copies of the library, whether gratis
+or for a fee, you must give the recipients all the rights that we gave
+you. You must make sure that they, too, receive or can get the source
+code. If you link other code with the library, you must provide
+complete object files to the recipients, so that they can relink them
+with the library after making changes to the library and recompiling
+it. And you must show them these terms so they know their rights.
+
+ We protect your rights with a two-step method: (1) we copyright the
+library, and (2) we offer you this license, which gives you legal
+permission to copy, distribute and/or modify the library.
+
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+
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+ Copyright (C) <year> <name of author>
+
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+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
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+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+
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+
+You should also get your employer (if you work as a programmer) or your
+school, if any, to sign a "copyright disclaimer" for the library, if
+necessary. Here is a sample; alter the names:
+
+ Yoyodyne, Inc., hereby disclaims all copyright interest in the
+ library `Frob' (a library for tweaking knobs) written by James Random Hacker.
+
+ <signature of Ty Coon>, 1 April 1990
+ Ty Coon, President of Vice
+
+That's all there is to it!
+
+----------------------------------------------------------------------
+
+The bundled SHA1 collision detection code is licensed under the MIT license:
+
+MIT License
+
+Copyright (c) 2017:
+ Marc Stevens
+ Cryptology Group
+ Centrum Wiskunde & Informatica
+ P.O. Box 94079, 1090 GB Amsterdam, Netherlands
+ marc@marc-stevens.nl
+
+ Dan Shumow
+ Microsoft Research
+ danshu@microsoft.com
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all
+copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+SOFTWARE.
+
+----------------------------------------------------------------------
+
+The bundled wildmatch code is licensed under the BSD license:
+
+Copyright Rich Salz.
+All rights reserved.
+
+Redistribution and use in any form are permitted provided that the
+following restrictions are are met:
+
+1. Source distributions must retain this entire copyright notice
+ and comment.
+2. Binary distributions must include the acknowledgement ``This
+ product includes software developed by Rich Salz'' in the
+ documentation or other materials provided with the
+ distribution. This must not be represented as an endorsement
+ or promotion without specific prior written permission.
+3. The origin of this software must not be misrepresented, either
+ by explicit claim or by omission. Credits must appear in the
+ source and documentation.
+4. Altered versions must be plainly marked as such in the source
+ and documentation and must not be misrepresented as being the
+ original software.
+
+THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR IMPLIED
+WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF
+MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
+
+```
diff --git a/addons/godot-git-plugin/git_api.gdnlib b/addons/godot-git-plugin/git_api.gdnlib
new file mode 100644
index 0000000..18a34ed
--- /dev/null
+++ b/addons/godot-git-plugin/git_api.gdnlib
@@ -0,0 +1,18 @@
+[general]
+
+singleton=true
+load_once=true
+symbol_prefix="godot_"
+reloadable=false
+
+[entry]
+
+OSX.64="res://addons/godot-git-plugin/osx/release/libgitapi.dylib"
+Windows.64="res://addons/godot-git-plugin/win64/release/libgitapi.dll"
+X11.64="res://addons/godot-git-plugin/x11/release/libgitapi.so"
+
+[dependencies]
+
+OSX.64=[ ]
+Windows.64=[ ]
+X11.64=[ ]
diff --git a/addons/godot-git-plugin/git_api.gdns b/addons/godot-git-plugin/git_api.gdns
new file mode 100644
index 0000000..eac0d86
--- /dev/null
+++ b/addons/godot-git-plugin/git_api.gdns
@@ -0,0 +1,9 @@
+[gd_resource type="NativeScript" load_steps=2 format=2]
+
+[ext_resource path="res://addons/godot-git-plugin/git_api.gdnlib" type="GDNativeLibrary" id=1]
+
+[resource]
+resource_name = "GitAPI"
+class_name = "GitAPI"
+library = ExtResource( 1 )
+script_class_name = "GitAPI"
diff --git a/addons/godot-git-plugin/osx/release/libgitapi.dylib b/addons/godot-git-plugin/osx/release/libgitapi.dylib
new file mode 100644
index 0000000..8bd2ab2
--- /dev/null
+++ b/addons/godot-git-plugin/osx/release/libgitapi.dylib
Binary files differ
diff --git a/addons/godot-git-plugin/plugin.cfg b/addons/godot-git-plugin/plugin.cfg
new file mode 100644
index 0000000..41694fb
--- /dev/null
+++ b/addons/godot-git-plugin/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Godot Git Plugin"
+description="This plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki"
+author="ChronicallySerious"
+version="v1.2.3"
+script="git_api.gdns"
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.dll b/addons/godot-git-plugin/win64/release/libgitapi.dll
new file mode 100644
index 0000000..4318383
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.dll
Binary files differ
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.exp b/addons/godot-git-plugin/win64/release/libgitapi.exp
new file mode 100644
index 0000000..527b4ae
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.exp
Binary files differ
diff --git a/addons/godot-git-plugin/win64/release/libgitapi.lib b/addons/godot-git-plugin/win64/release/libgitapi.lib
new file mode 100644
index 0000000..ea56761
--- /dev/null
+++ b/addons/godot-git-plugin/win64/release/libgitapi.lib
Binary files differ
diff --git a/addons/godot-git-plugin/x11/release/libgitapi.so b/addons/godot-git-plugin/x11/release/libgitapi.so
new file mode 100644
index 0000000..30876b5
--- /dev/null
+++ b/addons/godot-git-plugin/x11/release/libgitapi.so
Binary files differ
diff --git a/board.png b/board.png
new file mode 100644
index 0000000..992518e
--- /dev/null
+++ b/board.png
Binary files differ
diff --git a/board.png.import b/board.png.import
new file mode 100644
index 0000000..6a27629
--- /dev/null
+++ b/board.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://board.png"
+dest_files=[ "res://.import/board.png-aeeee8e2906231b92d271d02de0f6106.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/chess.png b/chess.png
new file mode 100644
index 0000000..fe90ca1
--- /dev/null
+++ b/chess.png
Binary files differ
diff --git a/chess.png.import b/chess.png.import
new file mode 100644
index 0000000..ad5d250
--- /dev/null
+++ b/chess.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/chess.png-13880741cf18e1df88857507e523d925.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://chess.png"
+dest_files=[ "res://.import/chess.png-13880741cf18e1df88857507e523d925.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/default_env.tres b/default_env.tres
new file mode 100644
index 0000000..e0039e8
--- /dev/null
+++ b/default_env.tres
@@ -0,0 +1,6 @@
+[gd_resource type="Environment" load_steps=2 format=2]
+
+[sub_resource type="ProceduralSky" id=1]
+
+[resource]
+background_sky = SubResource( 1 )
diff --git a/export_presets.cfg b/export_presets.cfg
new file mode 100644
index 0000000..bb25e5e
--- /dev/null
+++ b/export_presets.cfg
@@ -0,0 +1,49 @@
+[preset.0]
+
+name="HTML5"
+platform="HTML5"
+runnable=true
+custom_features=""
+export_filter="all_resources"
+include_filter=""
+exclude_filter=""
+export_path="html5/chessgame.html"
+script_export_mode=1
+script_encryption_key=""
+
+[preset.0.options]
+
+custom_template/debug=""
+custom_template/release=""
+variant/export_type=0
+vram_texture_compression/for_desktop=true
+vram_texture_compression/for_mobile=false
+html/custom_html_shell=""
+html/head_include=""
+html/canvas_resize_policy=2
+html/experimental_virtual_keyboard=false
+
+[preset.1]
+
+name="Linux/X11"
+platform="Linux/X11"
+runnable=true
+custom_features=""
+export_filter="all_resources"
+include_filter=""
+exclude_filter=""
+export_path="./chessgame.x86_64"
+script_export_mode=1
+script_encryption_key=""
+
+[preset.1.options]
+
+custom_template/debug=""
+custom_template/release=""
+binary_format/64_bits=true
+binary_format/embed_pck=false
+texture_format/bptc=false
+texture_format/s3tc=true
+texture_format/etc=false
+texture_format/etc2=false
+texture_format/no_bptc_fallbacks=true
diff --git a/icon.png b/icon.png
new file mode 100644
index 0000000..18bcc7f
--- /dev/null
+++ b/icon.png
Binary files differ
diff --git a/icon.png.import b/icon.png.import
new file mode 100644
index 0000000..96cbf46
--- /dev/null
+++ b/icon.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="StreamTexture"
+path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://icon.png"
+dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
+
+[params]
+
+compress/mode=0
+compress/lossy_quality=0.7
+compress/hdr_mode=0
+compress/bptc_ldr=0
+compress/normal_map=0
+flags/repeat=0
+flags/filter=true
+flags/mipmaps=false
+flags/anisotropic=false
+flags/srgb=2
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/HDR_as_SRGB=false
+process/invert_color=false
+stream=false
+size_limit=0
+detect_3d=true
+svg/scale=1.0
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..f7d93c8
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,51 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+_global_script_classes=[ {
+"base": "",
+"class": "GitAPI",
+"language": "NativeScript",
+"path": "res://addons/godot-git-plugin/git_api.gdns"
+} ]
+_global_script_class_icons={
+"GitAPI": ""
+}
+
+[application]
+
+config/name="chessgame"
+run/main_scene="res://Main.tscn"
+config/icon="res://icon.png"
+
+[display]
+
+window/size/height=1024
+window/stretch/mode="2d"
+window/stretch/aspect="expand"
+
+[gdnative]
+
+singletons=[ "res://addons/godot-git-plugin/git_api.gdnlib" ]
+
+[input]
+
+mouse1={
+"deadzone": 0.5,
+"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
+ ]
+}
+
+[physics]
+
+common/enable_pause_aware_picking=true
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"